![]() This means the amount of content has vastly increased for each faction. As each faction now has its classes divided into four groups, each faction needs enough content to provide the player with progression in their preferred playstyle. Only the factions that have enough content to provide players with a lot of options are staying in Osiris. The invasions have, of course, been balanced to accommodate.Įach faction has been completely remade. Where in FI2 players start with enough gold to buy heavy armor and good weapons, players in Osiris start with enough gold to buy a basic recruit class, and build their way up from there. ![]() The randomness involved also makes each game unique, as one wave might suddenly be significantly harder or easier than usual.Įach playable faction has its classes divided into four tiers: recruits, soldiers, elites, and heroes. Each wave spawns several groups, and each map has multiple avenues of attack for the bots to use, demanding more situation awareness and cooperation between players. ![]() Each group has a standard composition that makes that group a coherent whole. Where before, each wave would spawn a large group of random bots from all available spawn points, waves are now divided into groups. Main Features of Osiris New Invasion systemĪs mentioned before, the invasion system has changed completely.
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